FAQ
What are you all about?
Small Cave Games is a small ‘indie’ team that believes there’s a giant need to create an adventure game built on a classic foundation, with innovative concepts and mechanics. We miss the older aventure games that relied heavily on exploration, discovery, and storytelling, rather than 8 button mega combos and tight spandex ninja babes. Look, I liked the ninja babes at first too, but really they’re all the same and are full of empty promises. Anyhow, we’re incoporating pieces of what made those classic adventure games so immersive, and adding some new twists.
Who is Small Cave Games?
The team consists of:
Carl Van Ostrand: Producer/Designer
Bryan Ecker: Lead Programmer
Craig Aoyama: Concept Art/Designer
Valri Viala: 3D Modeling/Animation
Robert Dowling: Animation/Rigging
Jeremy Lowther: HUD/Map/Inventory Artwork
Also thanks to Chris Hilldenbrand for the title screen art and game logo.
So What is Ophidian Wars?
Ophidian Wars: The Legend of Kilflame is a retro style, top-down, action/adventure RPG. It’s a video game that’s still under development. It will flaunt 3D graphics rendered in 2D.
I Don’t Get It!
Retro = a throwback to the older games, “vintage” if you will. Using similar design and concepts as some classic older video games we know and love. Top Down = the game perspective is from a bird’s eye view. Action/adventure RPG = a mess of game types that basically means it incorporates elements from each one.
Can I Play The Game?
Not yet. We’re still working on it.
So What’s This Website For?
This website serves as launching pad to game development, and subsequently a play-by-play of of the process. Not only that, but this site will be interlocked with the game itself, offering additional content and clues revealing game secrets.
That Sounds a Bit Strange.
Well that’s not even a question! But we’re doing things a little bit differently and experimentally. First we’re conceptualizing and designing the game world and structure (the cornerstone of any good RPG, in my opinion). We want to build a strong foundation.
At the moment we’re developing a ton of content and framework – and development is underway – although still early.
When Will the Game Be Released?
We’re aiming for Spring of 2010.
And Where?
First stop is Xbox Community Games.